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Lineage

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Devlog

  • Playtesting Takes a Long Time!
    September 22, 2023 by Tim Carroll
    3
    #play testing
    Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and getting to a finished state. No guarantee... Continue reading
  • Progress on the system hacks
    June 02, 2022 by Tim Carroll
    1
    #design, #update
    Hey Folks, I've gotten quite of work done on the system hacks recently. Specifically, THE BIG TOURNAMENT is ready for alpha testing! I'm pretty excited about this one. While work has also gotten done... Continue reading
  • Finally getting back to it
    April 29, 2022 by Tim Carroll
    1
    #update
    Hey folks! After a few detours and a brief dalliance with a new game idea (Gentlemen Magicians in regency England - I'll put it on Itch one day), I'm happy to say that I'm finally getting stuck back i... Continue reading
  • Lineage Updates
    January 25, 2022 by Tim Carroll
    2
    Hi Folks! I'm finally getting around to a long promised update on the development of Lineage. In short, nothing new yet but I plan to come back to it soon. I published Lineage about a year and a half... Continue reading
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